0.0.05.1 IS OUT BC I FIXED SOME BUGS


CHANGELOG

  • [REIGN-ENDER] on-hit field FIXED
  • [Gorefeeder Drone], [Shimmerskin], [DURALUMIN]: various fields FIXED
  • [Definitive Command] equipment effects field FIXED
  • [PC-TE]: on-attack field FIXED
  • [PC-TE]: changed restrictions/instructions wording-
    • Old: "cannot be used as an Overcharge action." 
    • New: "cannot be used during an Overcharge action."
  • Reworked [PC-TE] to be negative damage instead of healing
    • Should now trigger "on-damage" effects by technicality (the best way to win)
    • Manticore players rejoice, I guess?
  • Fixed formatting on [Standard-Issue Auto Rifle] 
    • Glitchy text looked weird, hopefully easier on the eyes
  • Fixed formatting on [Charged Material Projector] 
    • Glitchy text looked weird, hopefully easier on the eyes
  • Reworked phrasing and functionality of [Salted Earth] 
    • now uses a die counter similar to the Apocalypse Rail
    • Hopefully makes it easier to track how many times you've been shot at by some fuck-ass Bombard at the back of the map /hj
  • Removed the [Binary Arrangement]'s ability to accept mods 
    • This change was brought about specifically because of the [Searing Edge] mod from earlier in the license
    • but it's for the best bc I don't even wanna know what abominations y'all would cook if I left that thing moddable
    • (bootleg Enkidu was a lil too bootleg)
  • Reworded SAIS-Caesar's [Affine-Quicksilver] heat penalty
    • Clarified heat damage is to both user and target 
    • no squirreling out of the consequences of your actions, you bastard
  • (Hopefully) fixed weird indent on SAIS-Turing's Core Power flavor paragraph 
  • Fixed a typo on [Phyrric Reinforcement] 
    • also I just learned I've been spelling it wrong?? fuck it, spelling changed during the Collapse, idgaf
  • [Strawman] charge description updated to not be the same as the [Adjacency Bridge]
    • fun fact: I actually did copy-paste the string during development, forgot to change it before packing the release, whoopsies lol
  • [Strawman]: nerfed its default charges- now 2, down from 3
  • Vampyr [Silvered Lens] trait rewording
  • [GALVORN Projected Shield] now has proper capitalization in its equipment effects field 
    • how long was that there????? GALVORN was like one of the first things I made?? why did nobody tell me?
  • Looked over all pilot gear text formatting, updated to parity with mech gear
  • wtf is cc3 doing with strawman deployment cost??? (hopefully fixed??) 

Files

systech-ai-solutions_0.0.05.1.lcp 27 kB
75 days ago

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